*.def - Game Definition Files
[From the Stars! Help File]
For experienced hosts only
Use the following command to create a new game/universe without using Stars! setup dialogs:
game.def has the following format, with arguments appearing in the order and groupings listed:
Game Name
Universe Size (0-4) Density (0-3) Starting Distance (0-3) [Random Seed, any #]
Maximum Minerals (0/1) Slow Tech (0/1) BBS Play (0/1) .... (other check boxes)
Number of Players (1-16)
Pathnames to race files, or AI descriptions
VC # of planets (0/1) Percent of planets (20-100)
VC Tech (0/1) Level (8-26) Fields (2-6)
VC Score (0/1) Score (1000-20000)
VC Exceeds nearest (0/1) (Percent (20-300)
VC Production (0/1) Capacity (10-500)
VC Capital Ships (0/1) Number (10-300)
VC Turns (0/1) Years (30-900)
VC Must Meet (0-7) Minimum Years (30-500)
New universe file name
Random Seed
The optional Random Seed number forces the universe to be created exactly the same each time, if you use the same Seed number.
AI Descriptions
The AI description takes the form, "# N M", where N is the ID number of the AI and M is the skill level of the AI.
- Race ids:
- 0=Random,
- 1=Robotoids
- 2=Turndrones
- 3=Automitrons
- 4=Rototills
- 5=Cybertrons
- 6=Mcinti
- Skill levels:
- 0=Random
- 1=Easy
- 2=Standard
- 3=Tough
- 4=Expert
For example, # 1 4 specifies an expert Robotoid AI.
- Example game.def file ("Save target as..." to download)
Tour of Duty
3 2 2 13424531
0 0 0 0 1 1 1
4
c:\stars\play\game.r1
c:\stars\play\game.r2
c:\stars\play\game.r3
# 2 1
1 60
1 26 4
0
1 150
0
1 100
0
2 150
c:\stars\play\game.xy
[Copyright 1998 Mare Crisium, LLC]
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